Editing & Visual Effects Course Descriptions

Advanced 3D Animation (Maya)

F321 (4 credit hours)
Prerequisite: F146 Introduction to 3D Animation
A course that allows the student to continue the mastering of the Maya software learned in Introduction to 3D Animation. Students will create their own animated short film.

After Effects

F175 (4 credit hours)
Prerequisite: GH145 Digital Graphics 1: Photoshop
Students learn this powerful application used to create motion graphics and visual effects for film and video. The course employs text and object animations, compositing videos and images, and adding audio and effects.

Assistant Editing Essentials

F125 (4 credit hours) 
Prerequisite: F122A Editing Theory and Practice
Assistant Editing Essentials teaches the basic knowledge and skills necessary to become a professional assistant editor. Through lecture, discussion and practical application students will learn the important roles the assistant editor plays throughout the entire length of a feature film: chief aid to the editor, manager of the cutting room, communication liaison with other departments (production, sound, vfx, the studio and the lab), and as central organizer of the entire post production process. They will also learn all of the major aspects of post-production necessary to build a solid groundwork to ready them for their first professional position.

Color Timing 1

F265 (4 credit hours) 
Prerequisite: F102 Cinematography 1, F122A Editing Theory & Practice
The challenges of post-production for the cinematographer are studied in this hands-on course in which students learn the art of color correction and protecting the integrity of your visual plan. A further hands-on visit to a professional facility is part of the process.

Color Timing 2

F365 (4 credit hours)
Prerequisite: F265 Color Timing 1
This course takes the student with a basic understanding of color grading to the next level through an exploration of the looks that can be created in post-production, and how work done in production interacts with work done in post.

Digital Graphics 1: Photoshop

GH145 (4 credit hours) 
Prerequisite: None
Hands-on training in the use of computer hardware and software to create digital graphics, starting with the basics and introducing Photoshop and other programs. Develops familiarity with the computer graphics tools necessary to create individual design projects.

Digital Graphics 2: Illustrator & Flash

GH245 (4 credit hours)
Prerequisite: GH145 Digital Graphics 1: Photoshop
A Photoshop-focused class with an introduction to FLASH and Illustrator through which students learn advanced techniques covering a diverse range of artistic processes, from retouching and compositing to advanced type manipulation, professional color and contrast correction, and page layout. Emphasis on individual creativity, mastery of computer design skills, and development of intuitive understanding through the creation of individual design projects.

Editing: Mastering the Scene

F222 (4 credit hours) 
Prerequisite: F122A Editing Theory & Practice
An intensive chance to work on the art of the editing. Students use actual dailies from film and TV projects to learn how to create both action and the scene itself by understanding the dynamics of the scripted scene and how editing must tell the story. Covers how editors look at footage, create a sequence by understanding the pace and rhythm intended, and the dynamics of the story and characters. Uses the Avid software system.

Editing:  Non Fiction

F124A (4 credit hours) 
Prerequisite:  F122A Editing Theory & Practice
A practical exploration of the Avid digital non-linear editing software. Students learn the art of non-narrative editing using supplied footage.

Editing: Reality

F225 (4 credit hours)
Prerequisite: F124A Editing: Nonfiction
Reality TV is a staple of the small screen where the editor takes a commanding role in the final product by creating the narrative from the often hours and hours of footage shot. This course offers the challenge of creating a final product from a production that is mostly unscripted.

Editing: The Feature Film

F420A (A, B, C) (4 credit hours each)
Prerequisite: F120A Editing: The Narrative, F420A Editing: The Feature Film 1, F420B Editing: The Feature Film 2
A three quarter course through which, using Avid, students learn the artistry and craft of editing a feature film. Topics include trimming, staying in sync, editing in your timeline, changing audio levels and basic visual effects, as well as understanding the story and characters through which an editor makes his or her work an intricate part of the group endeavor that results on a feature film. 

Editing: The Narrative

F120A (4 credit hours)
Prerequisite: F122A Editing Theory & Practice
Students acquire the basic tools for editing using the AVID Media Composer system software for project-based coursework. Dailies from filmed projects from feature films, TV episodes, short films, or webisodes can be employed.

Editing: Theory and Practice

F122A (4 credit hours) 
Prerequisite: None
Students learn the language and theory of editing in the viewing section of this class, then put the theories into practice using AVID and Final Cut Pro digital non-linear editing software. This hands-on class introduces essential skills including, but not limited to, digitizing footage, preparing bins for editing, working with time code and creating your personal settings. Students learn to employ good editing habits along with understanding and appreciation of the role of editing in the storytelling process.

Introduction to 3D Animation

F146 (4 credit hours) 
Prerequisite: F122A Editing Theory & Practice
Students will be taught the fundamentals of animation and how to apply them to 3D animation using the Maya software. The course is presented through lectures, instruction, demonstration, videos, class participation, in-class coursework, and take-home projects.

Motion & Compressor

F218A (4 credit hours)
Prerequisite: F122A Editing Theory & Practice Lab
Students learn two software programs, Motion and Compressor, through a project-based lab that includes building screen credit hours.

Navigating New Media

F315 (4 credit hours) 
Prerequisite: All Core Tier 1 courses
Students learn to employ their production skills outside of feature films and television to create content for the smallest screens, such as the Internet, mobile phones, and other emerging media. In addition to guiding in the particulars of production for these platforms, lectures offer current information on the scope of the business side of emerging media.

Post Production Process

F221 (4 credit hours)
Prerequisite: F127 UPM/AD
TAfter a film project completes principle photography, the complex process of post-production begins. Students are exposed to the entire digital post-production workflow, starting with scheduling and ending with delivery elements to distribution companies. This course uses real world solutions from studio and independently produced films as a backdrop. Students will be guided through budgeting, editing, color correction, ADR, VFX, negotiating with vendors, trailers, EPK footage, and problem solving situations that occur during post production. This course is for producers, directors, and editors who seek solid post-production knowledge of Independent and studio-produced projects.

Production for New Media

F317 (4 credit hours) 
Prerequisite: All Core Tier 1 courses
New Media is a wide terrain, and one that could be a large part of a student’s future in entertainment. Students will create and produce dynamic program content that crosses multiple genres and can be launched on many different platforms – from the web to DVDs to streaming media. You will conceive, produce and post concepts such as “Behind the Scenes” shorts, and shorts for cellular launch, iTunes, downloadable content, and other media. Some emphasis is placed on marketing tools, one of the hottest new media genres.

Scoring Your Soundtrack

F144 (4 credit hours)
Prerequisite: F141A Sound Design Basics
This course teaches how to use Pro Tools to create and lay the soundtrack for your short film or documentary, and, eventually your feature film. It is hands-on training and includes field trips to professional recording studios.

Sound Design Aesthetics

F242A (4 credit hours)
Prerequisite: F141A Sound Design Basics
A practical introduction to the design of sound for film and video. Students use digital editing equipment to develop sound tracks for a variety of original and assigned projects and learn about ADR in greater depth. Music, sound effects, and looping are employed to support both commercial and artistic film. Students learn the uses—and the limits—of sound design to create sound effects.

Sound Design Basics

F141A (4 credit hours) 
Prerequisite: F141 Production Sound
A straightforward and personal approach to learning the ins and outs of digital audio editing with Pro Tools. Considered to be the industry standard in audio post production, Pro Tools offers an intuitive editing platform paired with an assortment of professional audio plug-ins to enhance your sound. The class includes in-depth lectures and two projects per quarter.

Sound Design to Final Mix

F342A (4 credit hours)
Prerequisites: F242A Sound Design Aesthetics
Explores the powerful role played by sound in telling a story. Students shoot a short script in a way that will allow sound to make an equal contribution to the emotional aspects of the story, rather than simply narrating the picture. In the editing room they piece visuals and sound together so that the two work in tandem. At the end of this course each student has a finished product for their reel and a stronger, truer understanding of the importance of sound in film and of the sound designer’s role.

VFX Production for the 21st Century

F234 (4 credit hours)
Prerequisite:  F127 UPM/AD or Permission of the Dean
This course explores the high-end production environment of Visual Effects. From summer blockbusters to independent art films, VFX have become a vital tool in the production process of 21st Century entertainment. This course opens the door to the modern visual effects production pipeline. Students learn first-hand how to breakdown a script for VFX, budget and schedule that breakdown, and implement all elements into a successful VFX pipeline.

Video Game Design: Part I: Development
Video Game Design: Part II: Execution

M300 (4 credit hours) M301 (4 credit hours) 
Prerequisite: F150 Screenwriting 1, GH155 Script Analysis 1, F122A Editing Theory & Practice
Video Games are a major part of entertainment today. Through this two-quarter class you will develop and execute a video game of your creation and design using the Unity 3D software.