Creativity and Technology Converge in the World of Visual Effects
The BFA Visual Effects program provides an immersive experience with the tools, processes, creative skills, and collaborative workflow used to create and produce 2D and 3D art, special effects, motion graphics, and interactive environments for film, television, animation, marketing, video games, and interactive media.
You’ll use industry-standard software and equipment in project-based courses that reflect the real world production pipeline, preparing you to meet the ever-evolving demands of the creative media and entertainment industries.
A broad foundation of liberal arts and sciences gives you intellectual exposure to the wider world of thought and ideas that enable critical thinking, creative problem-solving, and the ability to communicate images, ideas, and opinions effectively.
Choose Your EmphasisYou can further customize your program by choosing an emphasis in your personal area of interest:
Program Learning Outcomes
- Utilize the tools and technology of the industry
- Use the necessary digital art and visual effects knowledge to understand the state of the field
- Define, plan, and execute individual and collaborative digital art and visual effects research projects
- Display communication skills necessary to function in large interdisciplinary teams and flat organizational structures
- Understand multiple forms of digital art and visual effects critique
- Respond to and give critique productively, including studio critique, performance critique, system design critique, and writing critique
- Understand critique, evaluate feedback, and produce iteration of work
- Participate in planning, coordinating and executing collaborative digital art and visual effects research projects, including brainstorming, collaborative idea formalization and project planning, iterative development and refinement, team coordination and communication
- Use professional communication practices in digital art and visual effects to make public contributions to the field, using research papers, artist talks and statements, exhibitions, and performances